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Monday, May 4, 2015

Just A Few Minutes More...Spelunky Review (PC)





I hear you all asking, “A PC Game? Is Emmitt really going to review a PC game?” And the answer is a resounding yes. Thanks to THE Champion Gamer, 5NATCH, I have now discovered a wonderful little gem on the PC called Spelunky. I first saw him playing this game on his Twitch feed, and immediately became interested in playing it myself. The game is available on Steam, and I added it to my wish list so I could purchase it at a later date. The universe must have wanted me to have this game, because the very next day I got an email from Steam indicating that Spelunky had now gone on sale for the ridiculously low price of $3.74 (U.S.). Normally it sells for $14.99, and it’s definitely worthy of that full pricing point. As soon as I got a chance, I logged in and purchased Spelunky. My life has not been the same since….

So what is Spelunky? Well, it’s a 2013 independent action platforming game, which provides its audience with a very addictive gaming experience. Like a lot of games coming out as of late, Spelunky offers a nice nostalgic retro gaming look and feel. The graphics are very reminiscent of games found on the older consoles like the Super Nintendo or Sega Genesis. In fact, the first time I saw it I was reminded of the old Atari/NES game Spelunker.  It is also worth noting that there are a lot of similarities to the Indiana Jones franchise, including the use of a whip as the primary weapon, and the character’s overt fear of snakes, just to name two.

The basic premise of the game is to take control of one of the four playable characters and explore a series of underground tunnels, using a limited supply of bombs and ropes. Along the way you try to collect as much treasure as possible, all while avoiding traps, pitfalls, and enemies. You start each game with 4 hearts, each one representing a single point of health. If you get hit by an enemy or otherwise take damage while exploring the stage, you lose a heart. Once your heart level reaches zero you die, and the game is over.

 On the surface this sounds simple enough, and generally speaking it is. The trick however lies in the fact that the game randomly generates the level when you first start, and again after dying. What this means is that you will never play the same level twice. So even though you may die over and over, and over again on level 1-1, and you will, the game will re-generate the entire level at random, and it will feel like you are playing something new each time. While the basic elements remain constant, the layout, enemies, treasure locations, and exit points will always shift and change with each attempt. 

In addition to the regular treasure items like gold bars and jewels, there are also damsels to rescue in each level….I think. Since the game randomly generates the level, I have gone through what feels like the entire level without seeing the damsel. Like the spelunker, you can choose one of 3 damsels to rescue during your game, a blonde female character, a blonde male character, and a dog. You can also choose to have the game randomly select any one of those 3 for any given level, so that it changes up each time, much like the level layouts themselves.  
The Damsels: Dude, Dog, and Lady
Rescuing the damsel consists of simply picking them up, once you find them, and exiting the level with them. Kinda like you do with Ruto inside Jabu Jabu’s belly in the Ocarina of Time. The caveat is that they can be killed. If they die, then you do not get credit for rescuing them. If you are successful in rescuing them, the rescued damsel will kiss our hero during a short cut scene, and by doing so will replenish one heart of health.

But wait….there’s more….

Be careful not to piss this guy off
On top of the regular treasure items and the damsel, there are also numerous tools, or special items that you can pick up along the way. Some are hidden in the rocks, pots, or treasure chests sprinkled throughout each level. Just be careful, some of the pots and chests will have a snake or spider inside instead of something delightful. There is also a shop where you can buy  items, including replacement bombs and ropes, just be careful not to anger the shopkeeper, by accidentally blowing up part of his shop with a bomb, or he will go berserk and blast away at you with a shotgun. Sometimes you are also given the option of collecting a golden head idol.

It reminds me of the golden idol seen at the beginning of Raiders of the Lost Ark, and it even comes with a giant rolling boulder that will wreak havoc on the cavern, so watch yourself should you choose to pick it up.

Some of the more notable items available include bomb capacity upgrades, special climbing gloves, a pick axe, special shoes of various varieties, a cape, a machete, a camera, a jetpack, various guns, and I have even come across two instances where the shopkeeper sells the damsel to you, and another two
times where he sells a special helper character. My favorites are the green hulk glove, used for climbing, the pick axe, and the jet pack. The only downside to these items is that they are lost when you die, and they must be reacquired.

So, with the basics out of the way, what do I think of it?

I love it. I was hooked after seeing 5NATCH play through it live on Twitch, and once I had it myself and started playing it, I literally couldn’t put it down. It’s a fun, and highly addictive game. With the random stage generation, it rarely gets old, and always keeps me engaged.

I have yet to complete this game, and have really only scratched the surface of what this game has to offer, and I have only made it as far as level 2-1. I find myself discovering new features all the time, for instance, who knew you could actually pick up and throw the rats? Too bad they are pointless, as they do no damage to enemies, nor do they break the pots or treasure chests. I honestly cannot wait to see what else this game will throw at me next. I have heard there are unlockable items, and characters in later levels, I guess I will have to keep playing and find out who or what lies ahead.

Even though I have a very favorable opinion about this game, it is not perfect, and does have some minor flaws.

First is the ability to only carry one item at a time. I know this is nit-picky, but I really hate having to drop my pick axe just so that I can pick up the damsel or golden idol. I should be able to carry both items, since I am capable of carrying and using my whip, bombs, and ropes all while carrying various items. It should be noted that ability items such as the gloves or glasses are character enhancements and do not count as carry able items.

The only other flaw is the fact that this game, at least on the PC, is only compatible with XBOX controllers. You can use the keyboard to play, but it’s much more fun to use a controller. If you want to use a non-XBOX controller, you will need to find a third-party program that will allow you to map keyboard functions to a controller. I found the free version of joy2key worked fine. Once you have that set up, you are ready to begin your adventure.

So overall Spelunky is a highly addictive little game that will keep you entertained for hours at a time. Just be careful, you will quickly discover just how easy it is to die. Use patience, and watch your step, and you should survive, provided you don’t accidentally kill yourself by throwing a rock and having it ricochet back and hit you in the head. Good luck adventurer, and have fun!

Oh, and in case you haven't heeded my advice by now, get out there and pick this up as quickly as possible.

Wednesday, March 18, 2015

READY FOR ADVENTURE!

Friday, February 27, 2015

Rant Mode ON: Copyright Silliness

Here's where I go off on a rant. If you don't like it, you can either click on the back button or close the browser window you jerk. No one is going to stop you. But the rest of us will sit here and stare at you awkwardly while you do so.....

All good now? Have all the negative Nancys left? Good, then on with the rant....

There are a few things in life that are important to me, amongst them are video games, and music. I love music, always have. My parents taught me the importance of a good song, and I remember listening to various artists over the years while my family traveled around the far reaches of my home state of Utah. Years later I learned that there was more to a good song than just a catchy tune. As I got older and understood more of the world, I learned to also appreciate the lyrics that often go in hand with a memorable tune. Although sometimes the tune itself is enough to sell a mood/feeling, or otherwise invoke an emotional connection to something. John Williams is a modern composer who has time and time again proven that songs do not need lyrics to provide that emotional response. But I digress.

In addition to the traditional real world music, there is also a plethora of musical scores associated with the world of video games. It's really no surprise though. There is nothing quite like blasting your way through waves of enemies or cruising through a racing circuit while listening to a well-written musical score. I know that over the years there are plenty of classic game soundtracks that have been converted in to ringtones. They are simply superb!

So what am I getting at? "How the hell is this a rant?" I hear you all asking. Well, if you shut your trap for a second I will indulge you. There are some games that just can't quite cut the mustard, as the old saying goes, when it comes to providing a compelling soundtrack. And when I found myself facing one of those rare times where I was in the mood to play an abortion of a game like RoboCop on the NES, but didn't want to rely on the game's built in soundtrack, I had the option of putting something in to my home stereo system and providing my own soundtrack. For the record RoboCop on the NES didn't have the worst soundtrack ever made. It was just kind of boring and left little to desire.

Let's now flash-forward to today. In today's modern digital universe, music is everywhere. You can find it online, and usually it's completely free. This is a thing that wasn't even in the realm of possibility when I was a child. I remember a time in the not too distant past where sharing music digitally was the thing to do. Remember Napster? Remember how easy it was to find new music online? Remember the record companies all shitting their pants about how all of it was wrong, immoral, and how it would lead to birth defects and some great plague that would be even worse than AIDS? Remember that paranoia? Yeah? Well what now? What's changed? Oh there were new laws drafted that brought about this whole thing about digital copyright protection and on and on. But in this writer's opinion, it's worse now than it was in the days of Napster. MUSIC IS LITERALLY EVERYWHERE! There are millions of videos online where you can find and listen to music, even an entire album if you are so inclined. People still share music in the digital realm. Have the musicians/artists/record labels suffered great financial loss? Well if they are, they sure as hell hide it from public very well.

I will pause here to acknowledge some things that need to be clarified at this juncture.

In general, I am in favor of copyright protection. I understand that it takes a lot of effort and time for these artists to write, compose and other wise create these songs that we all love. I have artists in my own family, so I understand the need to preserve intellectual property. I DO NOT WISH TO TAKE ANYTHING AWAY FROM THE ARTISTS THEMSELVES.

The problem I have is when it comes to something as simple as using an already published and plentiful song as the backdrop for a larger project. I love music. I love video games. If I want to make a video about a video game experience, and drop in a snippet of a song as either bumper music, or even add it faintly in to the background while I narrate to help set the mood, is that really something to get all bent out of shape over? I will gladly acknowledge the 3rd party requirements that always pop up on certain online video channels, but should that really prohibit me from sharing an experience of my own with the rest of the world, just because I added an already abundant piece of music to it? I think not. The truth is, that the artist and record company associated with the particular piece of music has already MADE MORE MONEY THAN MOST PEOPLE WILL EVER EARN IN AN ENTIRE FUCKING LIFETIME from record and ticket sales, along with other merchandising profits. They are not hurting for income. Yet they stand on that cornerstone all the god damn time. So my choosing to incorporate this song or musical score in to a silly video online is really a neutral act in my opinion. I should be able to construct and share something like that with out fear of having some giant hand come down and thump me on the skull for copyright infringement. FUCKING RIDICULOUS....at least in my opinion.

RANT MODE: OFF

Tuesday, February 17, 2015

LORD HAVE MERCENARIES!


 Even though the reason I finally went out and bought a used PS2 years ago was because of the game Crazy Taxi, the 2005 Lucas Arts game Mercenaries: Playground of Destruction remains one of the bigger reasons I often recommend people to own a PS2 console. Oh sure the game was also available on the Xbox platform, but at the time Sony had the bigger library of games than Microsoft, at least in my mind. It may be of note to mention at this point that I don't even own Crazy Taxi anymore.
               
So what is it about Mercenaries that has kept it on my gaming shelves for so long? Well, simply put, it's fun blowing shit up. At the time I got this game I had never really played any "sandbox" games. I had heard of Grand Theft Auto, but had never played it. I understood the concept of open world video games, and had played a few of them, but had yet to really experience it on the level that was available in Mercenaries. The day I bought it and put it in to my PS2 system my life changed forever. There was no looking back, I was immediately hooked on this whole sandbox/open world gaming design. From that point forward I wanted all video games to be like this.

I will openly admit at this point that I have never completed Mercenaries. Not once, not even a little bit. The big reason why I have never beaten it is due to the reason why I like this game, it’s fun blowing shit up. I find that it's a lot more fun to just run around blowing up the NK force's buildings, and vehicles. Oh sure, I stumble upon the members of the "Deck of 52" while I am out running around, but I have never actually gotten to all the cards, and I have yet to complete all the different missions and side missions available through the various factions within the game. I guess you could say that I am easily distracted, and get caught up just exploring the streets and country sides of South Korea.

When you toss in the additional cheat codes that are available for this game, plus some of the un-lockable items that Lucas Arts included, it really makes it tough to want to try and complete this game in a point A to point B type of fashion. There are just so many fun things to do. I know I always try to find fun new ways of what I call "Car Farming" With monetary bounty available for all destroyed North Korean vehicles it can be fun to gather large quantities of various ones and arrange them in a line or large group setting, set some C4 explosive nearby, and detonate it for a little extra money. Plus it’s a lot of fun to watch the cars and debris go flying all over the place. For examples of that, please see the following videos:

CAR FARMING 1
CAR FARMING 2 

Even though I have yet to complete this game in full, I still find it to be one of my favorite games from the PS2 era. There is something that just never gets old with running around randomly blowing things up in a fictional military setting. There are just so many areas to explore, and the NPC's inside the game will often times provide additional comic relief. Amongst the funnier actions, I have actually seen citizens and military people alike just walk off cliffs and drown in the lakes/rivers below. What will you see while exploring this land? LORD HAVE MERCENARIES!

Tuesday, January 20, 2015

The Entirely Too Early To Call ALUNDRA Blog




              I recently discovered Alundra on the PS1. I can hear you asking, "really...you just found it?" And yes, I just found it. Having gone the direction of Nintendo while growing up, I never owned a PS1 when it was introduced to the US market back in 1995. And as such, I missed out on a large number of superb games, including the 1997 Zelda clone, Alundra. Wait... a Zelda clone? on the PS1? You read that correctly. The initial descriptions I found online all commonly referred to Alundra as a Zelda clone. More specifically, a clone of the 1991 Zelda game A Link To The Past (Zelda) from the Super Nintendo (SNES).

                So what makes this particular game a clone of Zelda? Well to start with, the main character, Alundra, has a very familiar look about him. He's an elf, or so it has been said, and as such he has pointed ears, very similar to the hero of the Zelda series. But to be fair, this game is
said to be the spiritual sequel to the 1993 Sega Genesis game Landstalker, a game that also depicted an elf with pointy ears. Having never played that game, I really cannot comment any further about any similarities from that particular game. I can however, say that from the few screenshots that I have seen online it does appear to be very Zelda like in it's own respects, but I digress.  The other features of the game that seem to resemble Zelda include, but are not limited to:               

                - Whacking bushes with your sword to collect coins/life
                - Upgrades in lifebar abilities.
                - Weapons/Upgrades (including bombs).
                - Dungeons with puzzles to solve, and a dungeon boss.
                - Large open world gameplay.
                - Top-down viewpoint.
                - Live action combat style (so called Action RPG).
                - Similar graphic/character design (i.e. character sprites).

                I will admit that at the time of this writing, I have yet to complete the game in it's entirety, but the few hours I have spent playing it has given me a very similar gaming experience as compared to that of Zelda. I find that I am intrigued to find out what happens next in the story. What new items/weapons will I aquire along the way? I have puropsely avoided walkthroughs and let's play videos so as to not spoil anything. Even though this game is almost 20 years old (17 yrs.) I want to experience it unspoiled, like I would have back when the game first came out. From what I have gathered from opinions both online and in the real world, I am not going to be disappointed.

                What the game has given me so far is vibrant graphics, with simple, yet elegant detail. Controls that are responsive and uncomplicated. Sound and music that is sufficient in providing that in-game ambiance that I enjoy in my gaming experience. I will say this, I don't feel like the music is anything spectacular (i.e. the tunes are not catchy and do not get stuck in my head), but they are still very good, and capture the emotion of what's happening on the screen quite well. The only exception to this is the highly energetic opening sequence set to a pretty awesome hard rock piece.

                When all is said and done, this game has been nothing short of delightful so far. If you get a chance to play this gem from the early Playstation years, I highly recommend it. If you have played it, I think it's time to put the GTA 5 away for a few nights and get back in touch with your roots.

Here is a short video I made with some of the gameplay. I think it will speak for itself.
  
ROM With A View: ALUNDRA