Release Date: 1989
Developer: Data East
Publisher: Ocean Software
Who is he? What is he? He's RoboCop. Part Man, Part Machine, All Cop. With 2014 bringing us a remake of the 1987 science-fiction action film, I thought I would re-live a portion of my childhood, and review the movie-inspired RoboCop video game on the NES.
The original RoboCop was a graphically violent movie, probably not suited for someone my age. Filled with graphic scenes of bloody mayhem, and language to match, RoboCop was a delightful, albeit cheesy, film for a 10 year old boy. I remember renting and watching it with friends for my 11th birthday party.Good times. Since it was easy to take a popular action movie and translate it in to a video game, it should come as no surprise that RoboCop was also translated over to the world of video gaming. Versions of RoboCop were found in arcades, and on home consoles alike. The only one I ever played though was the version for the Nintendo Entertainment System. RoboCop was one of the first games I remember saving up to buy after I finally got a Nintendo System of my own.
Looking back, I probably would have been better off buying something else.
So if the controls are decent, and the inability to jump and navigate stairs are livable flaws, why then would I say this game was bad? Well, to put it simply, the rest of the gameplay experience sucked out loud. The hit detection was incredibly inconsistent. Then there's the inability to decide when to use the gun. That always frustrated me to no end. That's right, Robocop's primary weapons are his fists. The game decides when it's time to pull out the gun, and when it's time to holster it up and resume punching. This means
If the reasons above are not enough to make the game unplayable, then you need not worry, there's more. While you are punching your way through each stage, you can also enjoy the worries associated with having a timer. Timed stages are nothing new in the world of video games, but there is just something about the way it works in this game that takes away from the fun. RoboCop has two basic status bars, the T bar and the P bar. The T bar is your timer. But rather than using the basic countdown type timer found in most games, RoboCop decided to go with a bar that more closely resembles a battery status indicator. When you consider that you can add
The game at least gives you three continues to work with since you usually either run out of time or get killed in combat at some point. After the third continue has been used, the game stops. You cannot press start, or A, or anything to get back to the title screen. You have to press the reset button in order to start again. At that point you may as well just turn the power off and put in
Overall RoboCop on the NES was a pretty horrible game. The music and graphics were at least decent, albeit far from perfect. Should you get a chance to play it, you should only if for the sake of being able to say you have played one of more awful games from the NES era. Otherwise I would recommend playing something else entirely.